Thursday, 10 November 2011

Movements, shots, sounds & editing

Definitions of camera movements, camera shots film sounds and types of editing:

Pan – a horizontal movement of the camera to show a large scene
Tilt – a vertical movement to show a large scene
Track – where the camera follows a subject on a dolly or track – hence the name
 
High angled shot – shot from low down looking up

Low angled shot – shot from high up looking down

Extreme wide shot – an establishing shot, usually used to show scenery

Very wide shot – another establishing shot though usually of a more focused location, like the outside of a building

Wide shot – the subject takes up the whole frame

Mid shot – the waist of the subject is at the bottom of the frame

Close up – focus on the face

Extreme close up – focus on one part of the face

Cutaway – a shot away from the current focus

Cut-in – where a part of the subject in focused on, like hands or feet

Two-shot – a shot with two people in the frame

Over the shoulder shot – where the camera is behind the shoulder looking at another character or object

Noddy shot – often used in interviews to show the interviewer’s reaction to something

Point of view shot – where the camera replaces the eyes of a character


Continuity editing – events unfold in chronological order
Cross cutting – where two different scenes are shown one after the other so the audience believe that the scenes are occurring at the same time
Eye line match – when a frame shows what the subject is looking at
Flashback – an event that has already occurred in relation to the film
Flash-forward – an event that will happen in the future in relation to the film
Montage – shots combined to show the passing of time
Fast paced – lots of small shots cut together to create action, suspense and tension
Slow paced – long shots, usually used for dialogues

Diagetic – sound heard by the audience and characters
Non-diagetic – sound heard only by the audience
Score – sound composed specifically for the scene
Narration – a voice of a character talking over a scene, the sound is non-diagetic

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